A downloadable pixel font

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Microtale is a clean, compact pixel font.
A small font with full Latin-1 support.

Use it at 12px, 24px, 36px... (multiples of 12px). 
Remember to turn anti-aliasing off.


Details

  • Glyphs: 196
  • Size: 12px line height (use multiples of 12)
  • Formats: TTF, BMFont (.fnt + .png), PNG spritesheet
  • Style: Regular

Character set

ABCDEFGHIJKLMNOPQRSTUVWXYZ<br>abcdefghijklmnopqrstuvwxyz<br>0123456789<br>!"#$%&'()*+,-./:;<=>?@[\]^_`{|}~<br>¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿€<br>ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞß<br>àáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ

Language support

  • Already supported: English, Dutch, Portuguese, Spanish, French, German, Italian, Danish, Norwegian, Swedish, Icelandic
  • Not yet: Polish, Czech, Turkish, Hungarian (Latin Extended-A), Cyrillic, Greek

Need your language? Leave a comment.


How to use

  • Godot 4: use the .fnt as a BMFont (keep the .png in the same folder), or import the .ttf with Antialiasing set to None and Subpixel Positioning disabled.
  • Unity: import the .ttf, use font size 12 or a multiple, texture filter Point.
  • GameMaker: import the .png as a sprite strip and use font_add_sprite_ext() (step by step in the README inside the zip).
  • Aseprite / Photoshop / others: use the .ttf at 12px or a multiple, anti-aliasing off.

Want to see your own text?

Leave a comment with a sentence from your game and I'll post a render of it in Microtale.

License

  • You can use it in personal and commercial projects (games, apps, websites, videos, prints), as many as you want, no royalties. One license covers you and your team. You can modify it and ship it inside your game, app or site.
  • You can't sell or redistribute the font files themselves, original or modified, alone or in an asset pack. No public repos with the font files in them (a built game or site is fine).
  • Credit is not required, but appreciated. Full license in the zip.

Thanks!

Download

Download NowName your own price

Click download now to get access to the following files:

microtale-fonts.zip 10 kB
Version 1.1

Development log

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